Rules

We have different rules and systems as to how the roleplay works:


 * General rules
 * Ask Nano, or other players, if you have questions regarding any rules.
 * Do what the admins tells you. (This rule has a specific use, so don't whine about it.)
 * Don't use things made by other players unless they've allowed you to.
 * Place-names and all country-related names must be original. (no stealing from real life or other fiction).
 * Answer questions that people ask you. Don't say things like "it's none of your business" or "who wants to know" etc etc. There's no need to be secretive. It's also rude.
 * If you are inactive or leave the RP for a sufficient amount of time, the things you've made will be forfeit.
 * You need to connect your resources to your cities and ports in order to trade them.
 * Edit without consent is Prohibited in this wiki.
 * Don't change deals.
 * Art theft is strictly prohibited, this result a huge warning.
 * Country
 * To become a country, one must have the ability to have a population, feed it, provide electricity for it, and then have access to the outside world.
 * Other player(s) must be online for you to interact with their country
 * Resources
 * Factories
 * Food
 * Infrastructure
 * General rules
 * Dont plow your infrastrucure through mountains and hills like their not there, be realistic and follow the path of least resistance
 * Cant make mines and oil fields more than 15km from your settlements, neither make your settlements further than 15km from your already existing ones. Exceptions such as being a landlocked country with the need of expansion exist.
 * Rails
 * Rails and trains are 3 blocks wide.
 * Roads
 * Roads, or the lanes themselves must not be more than 4-5 blocks wide.
 * Ports
 * Ports must not take up more area than the city its attached to.

You are limited to 1 container port per 100k settlement.


 * Technology
 * Your nation needs to have 300 points of economical output on the "Nanocraft Economics" sheet to comission large vessels (above 165 meters)
 * Your nation needs to have 600 points of economical output on the "Nanocraft Economics" sheet to start a space-programme


 * Cities
 * Cities have to be located 2-15km from any of your existing settlements.
 * City construction needs to be not spammy, ie. not build in a repeating pattern with the same buildings used again and again while only changing height or size.
 * Population
 * Population is counted per building, there are 3 building categories
 * 1-4 story buildings hold 500 people
 * 5-19 story buildings hold 1000 people
 * 20+ story buildings hold 2000 people
 * Aviation
 * Aircraft
 * All aircraft need to be approved by Nano for use in the roleplay.
 * Air forces
 * Force Limit
 * No aircraft without one accepted runway (Helicopters are an exception.)
 * Airports
 * Ask an admin about making runways.
 * Runways for jets must be at least 1500 blocks long and 31 blocks wide.
 * Runways for propeller aircraft must be at least 1000 by 25 blocks.
 * No nearby mountains.
 * An airport shouldn't take up more than 20% of your entire country.
 * Airfields shouldn't be too close to each other.
 * Maritime
 * General
 * Deep ocean equipment, such as oil rigs, large cargo ships, deep water ports, shipyards and large warships such as battleships are not allowed on lakes.
 * Ships
 * Warships must be approved by admins before being used in the roleplay.
 * You can only have as many ships under construction as you have free dry dock space.
 * Your dry dock limit is how many cities you have.
 * Naval
 * Force Limit


 * Land
 * General
 * All vehicles must be approved by an admin (supervisor/chairman) unless player proven he's capable of creating reasonable designs
 * You can only have as many vehicles under construction as you have free slots in factories
 * They must be stored physically on the map.